Bounty

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Bounty is an integral part of Circle of Darkness: Arena and is used to calculate the amount of fame and experience a character receives as a result of attacking.

A character can increase bounty by attacking and killing opponents. The amount of bounty that is increased is equal to 10% of the lower bounty between you and your opponent. Bounty Gain = (Attackers Bounty / 10) if (Attackers Bounty < Defenders Bounty) and vice versa. Bounty is only increased if a character connects with the attack, also a second identical calculation is made if you kill the opponent, i.e. you gain roughly 20% of the lower bounty in total.

Bounty loss is calculated in much the same way as bounty gain. Bounty Loss = (Attackers Bounty / 10) if (Attackers Bounty < Defenders Bounty. However there is no bounty loss occurring as a result of death, this leads to a steady progression of bounty within the game throughout a round.

Bounty is capped at 100,000,000.


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