Magic

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Magic is generally a versatile ability in Circle of Darkness: Arena. Some spells are beneficial, and some spells are purely offensive.

Offensive spells generally pit the caster's intelligence against the target's wisdom, constitution, and dexterity. Beneficial spells generally depends on the caster's wisdom. In additional to turns as a cost, spells all require mana, which determines the mental wellness of the caster.

Here is a brief description of each spell:

  • Globe of Invulnerability ( 20 Turns, 100 Mana ) - This powerful spell creates a magical bubble around your character into which any magical spell cannot penetrate.
  • Dispel Magic ( 10 Turns, 35 Mana ) - This is a spell used for offensive and defensive purposes allowing the neutralize any magic spell cast on the target.
  • Dragon's Vigor ( 2 Turns, 2 Mana ) - This spell increases the will to fight as well as the strength of the character, leading to a 50% increase in strength in duration.
  • Protection ( 25 Turns, 125 Mana ) - This powerful spell summons the elements of nature to guide and protect the soul, preventing damage. The duration is based on wisdom.
  • Weaken ( 12 Turns, 250 Mana ) - This powerful spell decreases the target's strength, making them feel feeble, and effectively halving their strength.
  • Flameshield ( 10 Turns, 50 Mana ) - This spell is a offensive spell used on defense. It creates a shield so when the target is attacked, the attacker receives part of the damage dealt to the target. Due to its highly volatile nature, it cannot last for very long.
  • Drain Life ( 4 Turns, 10 Mana ) - This spell uses the power of necromancy and drain life force from the target and allow you to gain it. This allows you to gain more hitpoints than you could have otherwise.
  • Lightning Bolt ( 5 Turns, 15 Mana ) - This is a purely offensive spell. Upon casting, the spell sends a powerful shock of lightning towards the target, shocking him or her severly.
  • Fireball ( 3 Turns, 8 Mana ) - Another offensive spell, upon casting this spell, a large ball of fire flies toward the target, burning him or her.
  • Overseer ( 1 Turn, 2 Mana ) - This spell allows the caster to scan his target allowing the caster to determine the target's strengths and weaknesses.
  • Scrying ( 1 Turn, 2 Mana ) - This spell allows the caster to see the history of the target through the target's very eyes.

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